![]() ![]() Structurally, I love how open and non linear this experience is. Just don’t wander into an area that’s multiple danger levels above your current average party level. The combination of the well thought out combat system and HD Rumble makes this one of the most satisfying turn based combat systems out there. Thankfully save points are plentiful and there’s a pretty good autosave system that saves whenever you move to another location. Boss battles in particular have always had me on my toes and never complacent because sometimes a single wrong skill can end up with a party wipe. There’s a lovely amount of strategy at play with the decisions you need to make based on the situation at hand with the enemies. You also have boost points or BP that you earn with each turn before augmenting your attacks and using up the BP to either perform multiple attacks in succession or a super powerful single attack. Each enemy has different weaknesses and you need to learn the weaknesses through trial and error or a bit of common sense depending on the enemy so that you can quickly deal with the same enemies later on. Your aim is to break the enemy armour and then let rip all your attacks while they are stunned in the break state. Just like Bravely Default, Octopath’s combat feels like an enhanced turn-based combat system that manages to keep things fresh dozens of hours in. Exploration is also how you unlock most of the secondary jobs for the main cast through shrines in the world. Speaking of side quests, there are a ton of them and they are vague, so in a lot of cases you end up remembering or finding things required only through path actions and exploration. Exploration is also a fantastic way to find new items and equipment in chests and even various NPCs that will help you out in side quests. There’s a “Danger Level” indicator before you enter a new area or a dungeon so you know what to expect in terms of enemy difficulty. The party banter that occurs in some situations is a lovely even though it kind of feels tacked on since they don’t interact in the actual story moments.Īs you start recruiting characters early on, the levels for the first chapter of the cast scale up making sure you don’t steamroll dungeons or the boss by the time you reach the 5th or 6th character to add to your group. There is some banter between party characters and references in some flavour text for NPCs, though, which is a nice touch. Given the permutations possible for your party composition, cut-scenes involving story moments do not acknowledge the party members and focus on the single story character for the chapter you’re playing. When it comes to the actual story, there are things to love and some things that are disappointing. I’d suggest picking someone you are comfortable with in combat or experimenting a bit before going further as you might end up with a situation where things don’t go well for you in combat. ![]() This bit is pretty important because the first character you select is basically a permanent party member and can never be removed from your party. You begin by selecting one of the eight characters and slowly proceed to play and recruit more and go on a long journey. Octopath is a very open and non-linear game. ![]() Having played the final game and basically playing it in almost every waking moment since getting my hands on it, the wait has most definitely been worth it. It felt like I was in a timeline where Squaresoft continued to make games as fantastic as the SNES era 16-bit RPGs and built upon them. Octopath Traveler’s first demo and initial showing blew me away. While I’ve now come to appreciate VII and X (this is my second favourite after IV), I’ve still been wanting to play more games that feel like the golden age Square era games. Having looked at gameplay for the PSone games and the SNES ones, the latter drew me in more thanks to the aesthetic and the music. While many people I know got into Final Fantasy through VII on PS1, I got into the franchise through Final Fantasy IV and V. ![]()
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